Trundle the Cursed Troll
Attribute:
Fighter
Melee
Jungler
Blocker
Skills
Decompose
Description: Whenever an enemy unit near Trundle dies, he heals for 2 / 3 / 4 / 5 / 6%
of their maximum health.
Range: 1000 (estimate)
Probably a passive that will go unnoticed by some. But this is the reason why trundle has such GODLY sustain in the jungle and almost immune to jungle invasions in the most recent jungle remake.
Rabid Bite
Description: Trundle enhances his next standard attack to instead bite his opponent, dealing physical damage equal to a base amount plus a percentage of his attack damage.
This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.
Cost: 40 mana
Cooldown: 4 seconds
Base Damage: 30 / 45 / 60 / 75 / 90
Scaling: 80 / 90 / 100 / 110 / 120% of attack damage
Attack Damage Bonus: 20 / 25 / 30 / 35 / 40
DOESNT THIS SKILL SCREAM OP?! when maxed it does 120% damage more of a normal atk + the base and whats more it has a side effect!! Enemy loses 20 attack damage while you gain 40!! And with a 4 sec cd, its spammable causing the 2nd rabid bite to do even more damage than the 1st.
Contaminate
Description: Trundle infects a target location with his curse for 8 seconds, gaining attack speed, movement speed, and crowd control reduction while standing on it.
Cost: 60 mana
Cooldown: 15 seconds
Range to Center of AoE: 900
Radius of AoE: 1000 (estimate)
Movement Speed: 20 / 25 / 30 / 35 / 40 %
Attack Speed: 20 / 30 / 40 / 50 / 60 %
Crowd Control Reduction: 20 / 25 / 30 / 35 / 40 %
GUYS!! READ!! CC REDUCTION 40%!! Thats irelia's passive right there!! And whats more OP is the speed boost is a personal sivir ulti!! And with a radius of 1000, it can completely cover a teamfight area!!
Pillar of Filth
Description: Trundle creates a plagued beacon at a target location for 6.5 seconds, which becomes impassable terrain and slows all nearby enemy units while they are in the vicinity of it and for 1.25 seconds after they leave the area.
Cost: 60 mana
Range: 1000
Pillar Radius: 125
Slow Radius: 375 (estimate)
Sight Radius: 1200 (estimate)
Cooldown: 23 / 20 / 17 / 14 / 11 seconds
Slow: 25 / 30 / 35 / 40 / 45 %
This skill is actually the only reason why trundle is feared by carries. The slow would make them unable to move quickly and would make them free food. And whats better is that this skill at max has a 11 sec cd which can be used to brush check as it gives sight and as well as be placed in brushes when escaping. Also, this skill creates an inpassable terrain, such that enemies who panic will waste escape spells just to get away from it. 11 sec cd skill OP!!
Agony
Description: Trundle immediately steals health (by dealing magic damage) and a percentage of their armor and magic resistance from his target. Over the next 6 seconds the amount of health, armor, and magic resistance stolen is doubled.
Cost: 75 mana
Range: 700
Cooldown: 80 / 70 / 60 seconds
Initial Health Stolen: 100 / 175 / 250 (+0.6 per ability power)
Initial Armor & Magic Resist Stolen: 15 / 20 / 25 %
25% armor stealing at max and doubles over 6 seconds.. hmm.. sounds to me as a tank disabler skill!! This skill used on a tank would grant you their defense!! And whats more, a tank that has no defense is basically useless!! MELT THEM DOWN!!
Skill Build
1. Q
2. W
3. Q
4. E
5. Q
6. R
7. Q
8. E
9. Q
10. E
11. R
12. E
13. E
14. W
15. W
16. R
17. W
18. W
Why pillar before contaminate? It will have a lower cd when maxed and this would make escaping and ganking easier. Whats better is that at early lvl it can be used to force a flash from the enemy. Also, at early game your only dmg pretty much comes from only rabid bite. You do not have enough movement speed and attack speed for contaminate to have a nice effect. So what do you do? You slow the enemy so that your lane ally can do their combo and hopefully get a kill.
Summoner Spell
Smite and Flash
Why? Smite is needed for jungling and Flash is needed if you did a fail pillar of filth and end up blocking yourself.
Some may prefer Ignite or Exhaust over Flash but then again, my preference stays with Flash.
Why ignite? Ever since season 2, heals become more and more popular and tends to get annoying. So what do you do? YOU BURN(ignite) THEM!!
Exhaust.. I dont think i need to explain this..
Runes and Masteries and Jungle path
Refer to the link below. Sorry i cant link it to the webpage as i do not have access to linking urls....(damn noobflamez) just add "www" infront of it to go to the page.
.youtube.com/watch?v=3N668NCC1A0&context=C2e207ADOEgsToPDskJ6Pp1iIc1ZtiRL8m0rWUMa
Stonewall's Trundle build for early jungling. Its fast and the path viable even when you get invaded. Follow the runes and masteries posted in the description of the video.
Item build
This build focus on being an ad burst. Your ulti already provides you with enough defense and so focusing on damage is the way to go.
Items in purchasing order:
Vamp Scepter
Boots
Wriggles
Mercury Threads
Avarice Blade
Phage
Trinity Force
BF Sword
BloodThirster
Youmou Ghostblade
In the end you would have
Wriggles Lantern
Mercury Threads
Youmou Ghostblade
Trinity Force
BloodThirster
Last item would be up to you.
Alternatively, if ad burst aint your style, you could try a more tanky build.
Start off with the usual mercury and wriggles and start building tanky items.
These 3 below are necessary as its what that makes you actually be tanky.
Frozen Mallet
Randuins Omen
GuardianAngel
Next you could get either Banshee, Force of Nature or Thornmail.(You can swap out your wriggles to get 2 of these items instead of only 1 if the game goes on)
Gameplay
Basically you start off in the jungle and finish the route before going to gank. When you finish your route, your hp should suffice to be able to gank quite nicely. After that, gank and jungle as all jungler do.
During a teamfight, use contaminate to grant yourself IMBAness. Your ulti is used for the tank and only the tank. This would reduce their armor and if they rush into your team like any normal tank would, they WILL melt easily. Use your pillar to shut off escape routes of the enemy or to help your teammates escape.
End
Please do give your comments to help improve this guide. I should be updating this guide if i have any changes, replays or feel that an opinion from you guys is notable.
Changelog:
12/12/11 - Added information on pillar of faith explanation(credit to Larvichee)
Added more summoner spell options(credit to Larvichee)
13/12/11 - Added a tank build(credit to Larvichee)
Attribute:
Fighter
Melee
Jungler
Blocker
Skills
Decompose
Description: Whenever an enemy unit near Trundle dies, he heals for 2 / 3 / 4 / 5 / 6%
of their maximum health.
Range: 1000 (estimate)
Probably a passive that will go unnoticed by some. But this is the reason why trundle has such GODLY sustain in the jungle and almost immune to jungle invasions in the most recent jungle remake.
Rabid Bite
Description: Trundle enhances his next standard attack to instead bite his opponent, dealing physical damage equal to a base amount plus a percentage of his attack damage.
This attack increases Trundle's attack damage for 8 seconds, with his opponent losing half of this amount for the same duration.
Cost: 40 mana
Cooldown: 4 seconds
Base Damage: 30 / 45 / 60 / 75 / 90
Scaling: 80 / 90 / 100 / 110 / 120% of attack damage
Attack Damage Bonus: 20 / 25 / 30 / 35 / 40
DOESNT THIS SKILL SCREAM OP?! when maxed it does 120% damage more of a normal atk + the base and whats more it has a side effect!! Enemy loses 20 attack damage while you gain 40!! And with a 4 sec cd, its spammable causing the 2nd rabid bite to do even more damage than the 1st.
Contaminate
Description: Trundle infects a target location with his curse for 8 seconds, gaining attack speed, movement speed, and crowd control reduction while standing on it.
Cost: 60 mana
Cooldown: 15 seconds
Range to Center of AoE: 900
Radius of AoE: 1000 (estimate)
Movement Speed: 20 / 25 / 30 / 35 / 40 %
Attack Speed: 20 / 30 / 40 / 50 / 60 %
Crowd Control Reduction: 20 / 25 / 30 / 35 / 40 %
GUYS!! READ!! CC REDUCTION 40%!! Thats irelia's passive right there!! And whats more OP is the speed boost is a personal sivir ulti!! And with a radius of 1000, it can completely cover a teamfight area!!
Pillar of Filth
Description: Trundle creates a plagued beacon at a target location for 6.5 seconds, which becomes impassable terrain and slows all nearby enemy units while they are in the vicinity of it and for 1.25 seconds after they leave the area.
Cost: 60 mana
Range: 1000
Pillar Radius: 125
Slow Radius: 375 (estimate)
Sight Radius: 1200 (estimate)
Cooldown: 23 / 20 / 17 / 14 / 11 seconds
Slow: 25 / 30 / 35 / 40 / 45 %
This skill is actually the only reason why trundle is feared by carries. The slow would make them unable to move quickly and would make them free food. And whats better is that this skill at max has a 11 sec cd which can be used to brush check as it gives sight and as well as be placed in brushes when escaping. Also, this skill creates an inpassable terrain, such that enemies who panic will waste escape spells just to get away from it. 11 sec cd skill OP!!
Agony
Description: Trundle immediately steals health (by dealing magic damage) and a percentage of their armor and magic resistance from his target. Over the next 6 seconds the amount of health, armor, and magic resistance stolen is doubled.
Cost: 75 mana
Range: 700
Cooldown: 80 / 70 / 60 seconds
Initial Health Stolen: 100 / 175 / 250 (+0.6 per ability power)
Initial Armor & Magic Resist Stolen: 15 / 20 / 25 %
25% armor stealing at max and doubles over 6 seconds.. hmm.. sounds to me as a tank disabler skill!! This skill used on a tank would grant you their defense!! And whats more, a tank that has no defense is basically useless!! MELT THEM DOWN!!
Skill Build
1. Q
2. W
3. Q
4. E
5. Q
6. R
7. Q
8. E
9. Q
10. E
11. R
12. E
13. E
14. W
15. W
16. R
17. W
18. W
Why pillar before contaminate? It will have a lower cd when maxed and this would make escaping and ganking easier. Whats better is that at early lvl it can be used to force a flash from the enemy. Also, at early game your only dmg pretty much comes from only rabid bite. You do not have enough movement speed and attack speed for contaminate to have a nice effect. So what do you do? You slow the enemy so that your lane ally can do their combo and hopefully get a kill.
Summoner Spell
Smite and Flash
Why? Smite is needed for jungling and Flash is needed if you did a fail pillar of filth and end up blocking yourself.
Some may prefer Ignite or Exhaust over Flash but then again, my preference stays with Flash.
Why ignite? Ever since season 2, heals become more and more popular and tends to get annoying. So what do you do? YOU BURN(ignite) THEM!!
Exhaust.. I dont think i need to explain this..
Runes and Masteries and Jungle path
Refer to the link below. Sorry i cant link it to the webpage as i do not have access to linking urls....(damn noobflamez) just add "www" infront of it to go to the page.
.youtube.com/watch?v=3N668NCC1A0&context=C2e207ADOEgsToPDskJ6Pp1iIc1ZtiRL8m0rWUMa
Stonewall's Trundle build for early jungling. Its fast and the path viable even when you get invaded. Follow the runes and masteries posted in the description of the video.
Item build
This build focus on being an ad burst. Your ulti already provides you with enough defense and so focusing on damage is the way to go.
Items in purchasing order:
Vamp Scepter
Boots
Wriggles
Mercury Threads
Avarice Blade
Phage
Trinity Force
BF Sword
BloodThirster
Youmou Ghostblade
In the end you would have
Wriggles Lantern
Mercury Threads
Youmou Ghostblade
Trinity Force
BloodThirster
Last item would be up to you.
Alternatively, if ad burst aint your style, you could try a more tanky build.
Start off with the usual mercury and wriggles and start building tanky items.
These 3 below are necessary as its what that makes you actually be tanky.
Frozen Mallet
Randuins Omen
GuardianAngel
Next you could get either Banshee, Force of Nature or Thornmail.(You can swap out your wriggles to get 2 of these items instead of only 1 if the game goes on)
Gameplay
Basically you start off in the jungle and finish the route before going to gank. When you finish your route, your hp should suffice to be able to gank quite nicely. After that, gank and jungle as all jungler do.
During a teamfight, use contaminate to grant yourself IMBAness. Your ulti is used for the tank and only the tank. This would reduce their armor and if they rush into your team like any normal tank would, they WILL melt easily. Use your pillar to shut off escape routes of the enemy or to help your teammates escape.
End
Please do give your comments to help improve this guide. I should be updating this guide if i have any changes, replays or feel that an opinion from you guys is notable.
Changelog:
12/12/11 - Added information on pillar of faith explanation(credit to Larvichee)
Added more summoner spell options(credit to Larvichee)
13/12/11 - Added a tank build(credit to Larvichee)
Last edited by RubberDauck on Tue Dec 13, 2011 1:03 am; edited 2 times in total