Ahri Patch Notes
PVP.net v1.50
* Added the ability to search skins by Champion name in the Store
* Fixed several bugs that resulted in some cases of the "Session Closed" error
League of Legends v1.0.0.130
Ahri, the 9 Tails Fox
* Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
* Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
* Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
* Spirit Rush: Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
* Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has bonus Spell Vamp.
Fizz
* Base health regen per 5 reduced to 7 from 9
* Chum the Waters
o Fixed a bug where Chum the Waters stopped working if Fizz died
o Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
o Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
o Added a 3-2-1 timer like Time Bomb
o No longer hits nontargetable units like Vladimir in Sanguine Pool
* Urchin Strike ability power ratio reduced to .6 from .7
* Seastone Trident active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50
Kassadin
* Riftwalk cooldown increased to 7/6/5 from 6/5/4
Lux
* Prismatic Barrier
o Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160
o Missile speed increased to 1400 from 1200
* Lucent Singularity cooldown reduced to 9 seconds from 11
Miss Fortune
* Bullet Time base damage increased to 65/95/125 from 60/85/110
Mordekaiser
* Iron Man (Passive) shield amount increased to 35% from 30%
* Siphon of Destruction damage increased to 70/115/160/205/250 from 65/105/145/185/225
Pantheon
* Aegis of Zeonia mana cost reduced to 55 from 70
* Grand Skyfall mana cost reduced to 125 from 150
Sivir
* Boomerang Blade
o Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260
o Now scales with ability power at a 0.5 ratio
* Ricochet
o Damage falloff per bounce reduced to 20% from 25%
o Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
* Updated recommended items
Sona
* No longer automatically acquires attack targets when idle while Power Chord is active
Trundle
* As of the Volibear patch, Contaminate's CC reduction applies to Silences and Blinds
Tryndamere
* Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65
Twisted Fate
* Auto-attack range increased to 525 from 510
* Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target
Udyr
* Monkey's Agility no longer grants Dodge
Veigar
* Primordial Burst mana cost reduced to 125/175/225 from 150/200/250
* Dark Matter mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140
* Baleful Strike
o Mana cost adjusted to 60/65/70/75/80 from 75 at all levels
o Total ability power accumulated from Baleful Strike is now displayed in the tooltip
* Event Horizon mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140
Volibear
* Frenzy base damage reduced to 80/125/170/215/260 from 90/140/190/240/290
* Frenzy bonus health scaling reduced to 18% from 20%
Xin'Zhao
* Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7/10/13 from 5/8/11
Masteries
* Alacrity attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6%
* Summoner's Resolve - Improved Heal reduced to 10% from 15%
* Perseverance removed, replaced with Strength of Spirit - increases health regen per 5 seconds by 0.4/0.7/1% of maximum mana
Summoner Spells
* Garrison now correctly applies assists to the caster
Items
* Ionic Spark (Dominion)
o Increased attack speed to 50% from 45%
o Increased proc damage to 110 from 100
* Warmog's Armor
o Passive health gain cap reduced to 350 from 450
o Passive health regeneration per 5 reduced to 10 from 15
o Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5
o Health regeneration per 5 gain per kill or assist reduced to 1 from 1.5, minion kill reduced to .1 from .15
General
* The Winter Map has returned as a Field of Justice!
* On Dominion only, characters with a "Zombie" state (Karthus' Death Defied, Kog'Maw's Icathian Surprise, Yorick's Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins
PVP.net v1.50
* Added the ability to search skins by Champion name in the Store
* Fixed several bugs that resulted in some cases of the "Session Closed" error
League of Legends v1.0.0.130
Ahri, the 9 Tails Fox
* Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
* Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
* Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
* Spirit Rush: Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
* Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has bonus Spell Vamp.
Fizz
* Base health regen per 5 reduced to 7 from 9
* Chum the Waters
o Fixed a bug where Chum the Waters stopped working if Fizz died
o Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
o Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
o Added a 3-2-1 timer like Time Bomb
o No longer hits nontargetable units like Vladimir in Sanguine Pool
* Urchin Strike ability power ratio reduced to .6 from .7
* Seastone Trident active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50
Kassadin
* Riftwalk cooldown increased to 7/6/5 from 6/5/4
Lux
* Prismatic Barrier
o Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160
o Missile speed increased to 1400 from 1200
* Lucent Singularity cooldown reduced to 9 seconds from 11
Miss Fortune
* Bullet Time base damage increased to 65/95/125 from 60/85/110
Mordekaiser
* Iron Man (Passive) shield amount increased to 35% from 30%
* Siphon of Destruction damage increased to 70/115/160/205/250 from 65/105/145/185/225
Pantheon
* Aegis of Zeonia mana cost reduced to 55 from 70
* Grand Skyfall mana cost reduced to 125 from 150
Sivir
* Boomerang Blade
o Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260
o Now scales with ability power at a 0.5 ratio
* Ricochet
o Damage falloff per bounce reduced to 20% from 25%
o Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
* Updated recommended items
Sona
* No longer automatically acquires attack targets when idle while Power Chord is active
Trundle
* As of the Volibear patch, Contaminate's CC reduction applies to Silences and Blinds
Tryndamere
* Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65
Twisted Fate
* Auto-attack range increased to 525 from 510
* Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target
Udyr
* Monkey's Agility no longer grants Dodge
Veigar
* Primordial Burst mana cost reduced to 125/175/225 from 150/200/250
* Dark Matter mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140
* Baleful Strike
o Mana cost adjusted to 60/65/70/75/80 from 75 at all levels
o Total ability power accumulated from Baleful Strike is now displayed in the tooltip
* Event Horizon mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140
Volibear
* Frenzy base damage reduced to 80/125/170/215/260 from 90/140/190/240/290
* Frenzy bonus health scaling reduced to 18% from 20%
Xin'Zhao
* Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7/10/13 from 5/8/11
Masteries
* Alacrity attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6%
* Summoner's Resolve - Improved Heal reduced to 10% from 15%
* Perseverance removed, replaced with Strength of Spirit - increases health regen per 5 seconds by 0.4/0.7/1% of maximum mana
Summoner Spells
* Garrison now correctly applies assists to the caster
Items
* Ionic Spark (Dominion)
o Increased attack speed to 50% from 45%
o Increased proc damage to 110 from 100
* Warmog's Armor
o Passive health gain cap reduced to 350 from 450
o Passive health regeneration per 5 reduced to 10 from 15
o Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5
o Health regeneration per 5 gain per kill or assist reduced to 1 from 1.5, minion kill reduced to .1 from .15
General
* The Winter Map has returned as a Field of Justice!
* On Dominion only, characters with a "Zombie" state (Karthus' Death Defied, Kog'Maw's Icathian Surprise, Yorick's Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins