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Clan of LoL Sea


    Ahri Patch Notes

    GrassTea
    GrassTea
    Admin


    Posts : 4
    Join date : 2011-12-07

    Ahri Patch Notes Empty Ahri Patch Notes

    Post  GrassTea Tue Dec 13, 2011 12:56 pm

    Ahri Patch Notes

    PVP.net v1.50

    * Added the ability to search skins by Champion name in the Store
    * Fixed several bugs that resulted in some cases of the "Session Closed" error

    League of Legends v1.0.0.130

    Ahri, the 9 Tails Fox

    * Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
    * Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
    * Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
    * Spirit Rush: Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
    * Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has bonus Spell Vamp.


    Fizz

    * Base health regen per 5 reduced to 7 from 9
    * Chum the Waters
    o Fixed a bug where Chum the Waters stopped working if Fizz died
    o Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
    o Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
    o Added a 3-2-1 timer like Time Bomb
    o No longer hits nontargetable units like Vladimir in Sanguine Pool
    * Urchin Strike ability power ratio reduced to .6 from .7
    * Seastone Trident active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50


    Kassadin

    * Riftwalk cooldown increased to 7/6/5 from 6/5/4


    Lux

    * Prismatic Barrier
    o Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160
    o Missile speed increased to 1400 from 1200
    * Lucent Singularity cooldown reduced to 9 seconds from 11


    Miss Fortune

    * Bullet Time base damage increased to 65/95/125 from 60/85/110


    Mordekaiser

    * Iron Man (Passive) shield amount increased to 35% from 30%
    * Siphon of Destruction damage increased to 70/115/160/205/250 from 65/105/145/185/225


    Pantheon

    * Aegis of Zeonia mana cost reduced to 55 from 70
    * Grand Skyfall mana cost reduced to 125 from 150


    Sivir

    * Boomerang Blade
    o Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260
    o Now scales with ability power at a 0.5 ratio
    * Ricochet
    o Damage falloff per bounce reduced to 20% from 25%
    o Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
    * Updated recommended items


    Sona

    * No longer automatically acquires attack targets when idle while Power Chord is active


    Trundle

    * As of the Volibear patch, Contaminate's CC reduction applies to Silences and Blinds


    Tryndamere

    * Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65


    Twisted Fate

    * Auto-attack range increased to 525 from 510
    * Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target


    Udyr

    * Monkey's Agility no longer grants Dodge


    Veigar

    * Primordial Burst mana cost reduced to 125/175/225 from 150/200/250
    * Dark Matter mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140
    * Baleful Strike
    o Mana cost adjusted to 60/65/70/75/80 from 75 at all levels
    o Total ability power accumulated from Baleful Strike is now displayed in the tooltip
    * Event Horizon mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140


    Volibear

    * Frenzy base damage reduced to 80/125/170/215/260 from 90/140/190/240/290
    * Frenzy bonus health scaling reduced to 18% from 20%


    Xin'Zhao

    * Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7/10/13 from 5/8/11


    Masteries

    * Alacrity attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6%
    * Summoner's Resolve - Improved Heal reduced to 10% from 15%
    * Perseverance removed, replaced with Strength of Spirit - increases health regen per 5 seconds by 0.4/0.7/1% of maximum mana


    Summoner Spells

    * Garrison now correctly applies assists to the caster


    Items

    * Ionic Spark (Dominion)
    o Increased attack speed to 50% from 45%
    o Increased proc damage to 110 from 100
    * Warmog's Armor
    o Passive health gain cap reduced to 350 from 450
    o Passive health regeneration per 5 reduced to 10 from 15
    o Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5
    o Health regeneration per 5 gain per kill or assist reduced to 1 from 1.5, minion kill reduced to .1 from .15


    General

    * The Winter Map has returned as a Field of Justice!
    * On Dominion only, characters with a "Zombie" state (Karthus' Death Defied, Kog'Maw's Icathian Surprise, Yorick's Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins

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